Artemis
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The Artemis is a demonic gun which fires arrows imbued with demonic energy. It has the ability to fire multiple shots at either one or many enemies at a time.[1] Its shots are able to stun most enemies, and its slow reload time can be overcome by using multi-locked shots. Upgrading it raises its max number of lock-on targets.[2]
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History
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The Artemis first appears during Mission 6: Family Ties of Dante's scenario, as part of the Mute Goddess' statue located within the central Temen-ni-gru, where it is aimed at a door blocked by rubble.[3][4] Dante must obtain two of the three Essences and use them on the statue in order to activate it and destroy the rubble, though if he obtains all three the statue will compress and allow him to take the Artemis.[5] The three Essences are hidden within the Trial rooms of the Tri-Sealed Antechamber.
- The Essence of Fighting, which represents the fighting spirit of the ancients[6], lies within the Trial of the Warrior, and Dante must defeat a horde of Devil Triggered Hell demons to obtain it. The demons can be taken out of Devil Trigger by activating the crests on the walls.[7]
- The Essence of Technique, which represents the masterful techniques of the ancients[8], lies within the Trial of Skill, and Dante must jump, dodge, and air dash in order to make it through a chamber filled with approaching spikes.[9]
- The Essence of Intelligence, which represents the impalpable knowledge of the ancients[10], lies within the Trial of Wisdom, and Dante must solve a riddle given on the pillar outside to enter the chamber with the Essence in it.[11]
Movesets
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Devil May Cry 3
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Gun
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| Action | Command | Description |
|---|---|---|
| Normal Shot | |
Gunslinger Style
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| Action | Command | Description |
|---|---|---|
| Level 1 | ||
| Multi-lock | | Lock on to a single enemy on the screen and then fire a wave of searing lasers to light them up. Levels 2 and 3 increase the number of lock-ons focused on a single enemy. |
| Levels 2 & 3 | ||
| Max Lock Up | (Passive) | Increases the number of lock-ons focused on a single enemy. Level 3 increases the number of lock-ons further. |
| Sphere | | Fire out charged laser energy in the form of a giant orb. |
| Acid Rain | Crazy Sphere | Shoot multiple laser beams into the heavens which come raining down on enemies with increased ferocity. |
Background
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In Greek mythology, Artemis was the daughter of Zeus and Leto, twin sister to Apollo and goddess of the moon and the hunt. She is also considered a mother goddess, especially in Ephesus.
The riddle of the Trial of Wisdom is based on the riddle of the Sphinx in Oedipus Rex: "What is the creature that walks on four legs in the morning, two legs at noon, and three in the evening?" The answer is "Man" — who crawls on all fours as a baby, then walks on two feet as an adult, and walks with a cane in old age.
Trivia
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- The Artemis bears a strong resemblance to Resident Evil 4's secret weapon, the P.R.L. 412. Both weapons fire a laser barrage, have a charged blast, and cover the user's entire forearm.
References
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- ↑ Devil May Cry 3: Dante's Awakening, Guns File — Artemis: "A gun of the demon world that discharges arrows concentrated with demon energy."
- ↑ Devil May Cry 3: Dante's Awakening, Customize Guns — Artemis: "Raises max number of lock-on targets."
- ↑ Devil May Cry 3: Dante's Awakening: "The goddess statue's piercing stare is focused on the front door."
- ↑ Devil May Cry 3: Dante's Awakening: "Wreckage is obstructing the path. You can't go any further."
- ↑ Devil May Cry 3: Dante's Awakening: "Passing one trial still shows lacking. Passing two trials expands horizons. Passing all trials unlocks one's true potential."
- ↑ Devil May Cry 3: Dante's Awakening, Key Item File — Essence of Fighting: "The fighting spirit of the ancient ones. Offer this to the goddess to open a new path."
- ↑ Devil May Cry 3: Dante's Awakening: "Your warrior's heart will be put to the test in the chamber ahead. Light all of the crests to suppress the evil spirit's rage."
- ↑ Devil May Cry 3: Dante's Awakening, Key Item File — Essence of Technique: "Masterful techniques of the ancient ones. Offer this to the goddess to open a new path."
- ↑ Devil May Cry 3: Dante's Awakening: "Your techniques will be put to the test in the chamber ahead. Overcome the onslaught of obstacles to guarantee your future."
- ↑ Devil May Cry 3: Dante's Awakening, Key Item File — Essence of Intelligence: "Impalpable knowledge of the ancient ones. Offer this to the goddess to open a new path."
- ↑ Devil May Cry 3: Dante's Awakening: "Your wisdom will be put to the test in the chamber ahead. Use your lifetime experience: from the crawling infant; to the man standing tall; and finally to the old-man leaning on his cane."
| Characters |
| Arkham - Dante - Lady - Vergil |
| Bosses |
| Agni & Rudra the Firestorm - Beowulf the Lightbeast - Cerberus the Ice Guardian - Doppelganger the Deathvoid - Geryon the Timesteed - Gigapede - Leviathan - Nevan the Lightning Witch |
| Lesser Demons |
| Abyss - Arachne - Blood-goyle - Damned Chessmen - Dullahan - Enigma - Hell Vanguard - The Fallen - Seven Hells of the Demon Army - Soul Eater |
| Weapons |
| Devil Arms: Agni & Rudra - Beowulf - Cerberus - Nevan - Rebellion - Yamato
Fire Arms: Artemis - Ebony & Ivory - Kalina Ann - Shotgun - Spiral |
| Styles |
| Dark Slayer - Doppelganger - Gunslinger - Quicksilver - Royalguard - Swordmaster - Trickster |
| Locations |
| Dante's Office - Demon World - Human World - Residential Area - Temen-ni-gru |