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Beowulf (Devil Arm)

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Dantelightning
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This article is about the Devil Arm. You may be looking for the Boss for which it is named.
Beowulf

Vergil wolf img01

DA Beowulf

Katakana ベオウルフ
Romaji Beowurufu
Alternate Name(s) N/A
Weapon Information
Type Devil Arm
Form Gauntlets and Greaves
Creator N/A
Drops From Beowulf
User(s) Dante, Vergil
Element Light
Real-Life Information
Appearances [[]]

Gallery

The Beowulf is a set of flash gauntlets and greaves Devil Arm appearing in Devil May Cry 3 which originates from Beowulf the Lightbeast. It is wielded by both Vergil and Dante during the course of the game. Dante can acquire the weapon in Mission 14, while Vergil starts the game with this Devil Arm in his scenario of Devil May Cry 3: Special Edition and in Devil May Cry 4: Special Edition.

Beowulf the LightbeastEdit

Arrow Main article: Beowulf (Boss)


MovesetsEdit

Devil May Cry 3Edit

Devil Arm (Dante)
Action Command Description
Beowulf Combo I B t,B t,B t Basic 3-hit combo that ends with an upward kick, which can potentially launch enemies skyward. Any part of this combo can be charged by holding down B t.
Beowulf Combo II (Called Beehive in MVC3) B t,B t,—,B t,B t After a two-punch combo, deliver a flurry of kicks then end the combo with a powerful axe kick which knocks enemies down. Any part of this combo can be charged by holding down B t.
Killer Bee B t (mid-air) A diving kick performed in mid-air that pierces an enemy with supersonic speed.
Straight B r1+B u+B t Dash toward a target enemy to deliver a straight punch onto said target enemy, knocking them back. The Level 2 version deals more damage. Holding B t increases the power of the attack.
Beast Uppercut B r1+B d+B t Lunge forward and deliver an uppercut to an enemy, potentially launching them into the air. Holding B t increases the power of the attack.
Rising Dragon B r1+B d+B t,B t After launching a foe with a Beast Uppercut, follow the launched enemy skyward in a spiral to do additional damage.
Hyper Fist Crazy Beowulf Combo II Throw a barrage of blinding fast punches at the enemy.
Air Hike B x (mid-air) By concentrating magical energy into the area under your feet, you are able to perform a double jump to reach higher, more strategic locations.

Swordmaster StyleEdit

Action Command Description
Level 1
Zodiac B c (ground) Launch a ball of energized light to distant foes in front of the player. Holding B c increases the power of the attack, at max it will launch an enemy with a trajectory.
The Hammer B c (mid-air) Focus your might into a double-fisted haymaker to deal damage to mid-air foes in front of the player.
Level 2
Volcano B r1+B u+B c (ground or mid-air) Slam the ground with your fist to create a small super-nova that tears through enemies unfortunate enough to get in its path. Holding B c increases the power of the attack, although it is difficult to power up the move while airborne.
Level 3
Real Impact B r1+B d+B c A highly-focused, one-hit power attack that inflicts incredible damage to whatever enemy it connects with.
Tornado Crazy Real Impact After launching an enemy with Real Impact, follow the attack with a flurry of spinning kicks, dealing damage to all foes caught within the radius of the attack.
Devil Arm (Vergil)
Action Command Description
Beowulf Combo B t,B t,B t A vicious right-left punch combo followed by a whirlwind kick.
Starfall B t (mid-air) A diving kick similar to Killer Bee. Level 2 is a powered-up and quicker version.
Lunar Phase B r1+B u+B t A powerful revolving kick. Level 2 is a quicker version.
Rising Sun B r1+B d+B t A multi-hit attack that launches Vergil upward. This attack can be followed with Starfall.


Devil May Cry 4Edit

Devil Arm (Vergil)
Action Command Description
Beowulf Combo A B t,B t,B t/Bx y,Bx y,Bx y A powerful combo that ends with a double-roundhouse kick. Hold B t/Bx y during any Beowulf combo to charge power.
Beowulf Combo B B t,B t,—,B t,B t/Bx y,Bx y,—,Bx y,Bx y Lightning fast kicks rock an opponent with speed and fury. Any part can be charged by holding B t/Bx y.
Starfall B t/Bx y (mid-air) Focus upon an opponent from mid-air and dive down feet first to send them on your full boat down the River Styx. Level 2 can launch an enemy.
Beast Uppercut B r1+B d+B t/Bx rb+B d+Bx y Lunge towards an enemy and launch them into the air with a heavyweight uppercut.
Rising Dragon B r1+B d+B t/Bx rb+B d+Bx y (hold till first glow) An uppercut infused with demonic power that rises to the heavens in an ascent that spells certain doom.
Dragon Breaker B r1+B d+B t/Bx rb+B d+Bx y (hold till second glow) A devastating rising double uppercut, infused to the max with demonic power.
Lunar Phase B r1+B u+B t/Bx rb+B u+Bx y Move in on your enemies with this aggressive spin attack, finishing with a forceful heel kick. Level 2 is stronger with faster spins.
Kick 13 B c+B t/Bx b+Bx y A dramatic display of power as you face down an enemy and unleash a flurry of powerful kicks.
Flush B x/Bx a Transform simple jumps into damage dealing attacks.


GameplayEdit

Like Ifrit before it, Beowulf focuses on close range but powerful hits. It boosts the wielder's attack and speed for close combat[1][2], and is able to use chargeable light-base attacks using techniques "blessed with the sacred light".[3][4] Each of its attacks can be charged for greater damage, but at the cost of speed. Because of this, charging Beowulf is not recommended for fast moving opponents. Beowulf also does not have terrific area attacks, making it a poor choice for dealing with large groups of enemies. However, the pure strength of this weapon makes it one of the best to use against single opponents. Dante's Beowulf techniques do less damage than Vergil's, unless time is taken to charge them.

GalleryEdit

Other AppearancesEdit

Marvel vs. Capcom 3: Fate of Two WorldsEdit

Dante uses the Beowulf in Marvel vs. Capcom 3: Fate of Two Worlds. The skills packed with it are Killer Bee, The Hammer, and Volcano, along with a new ability called Beehive (which is actually a named version of his Beowulf Combo II from the original DMC3), where Dante kicks rapidly with his greaves then heel smashes the ground and thus acts as a followup to Volcano.

Ultimate Marvel vs. Capcom 3Edit

The updated re-release of Marvel vs. Capcom 3 features the addition of Vergil to the roster of playable characters. He comes equipped with Beowulf, like Dante, and can use several of its attacks: Starfall, Lunar Phase, and Rising Sun.

Notes and referencesEdit

  1. Devil May Cry 3: Dante's Awakening, Devil Arms File — Beowulf: "Flash gauntlets and greaves. This set boosts Dante's attack and speed making him a powerhouse."
  2. Devil May Cry 3: Special Edition, Devil Arms File — Beowulf: "Flash gauntlets and greaves. This set boosts Vergil’s attack and speed making him a powerhouse."
  3. Devil May Cry 3: Dante's Awakening, Combat Adjudicator — Beowulf: "I am the combat adjudicator. Only a technique blessed with the sacred light can move me."
  4. Devil May Cry 3: Special Edition, Combat Adjudicator — Beowulf: "I am the combat adjudicator. Only a light-forged blade can move me."


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