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This article is about the Devil Arm. You may be looking for the Boss for which it is named.

Beowulf is a set of flash gauntlets and greaves Devil Arm appearing in Devil May Cry 3 which originates from Beowulf the Lightbeast. It is wielded by both Vergil and Dante during the course of the game. Dante can acquire the weapon in Mission 14, while Vergil starts the game with this Devil Arm in his scenario of Devil May Cry 3: Special Edition and in Devil May Cry 4: Special Edition.

Appearance and DescriptionEdit

Vergil Acquires Beowulf

Vergil Acquires Beowulf

Vergil acquires Beowulf, after defeating him.

Beowulf is a set of black gauntlets and greaves with a somewhat animalistic look. The gauntlets vaguely resemble a wolfs head, with fangs and mane. The grieves look like clawed legs. They also have glowing veins that have white light flowing through them.

As they are "blessed with the sacred light,"[1] all of Beowulf's component emit light with each punch and kick. They are capable of concentrating light into a ball and throwing it or erupting it from the users body. It can also cover the user in light.

Beowulf the LightbeastEdit

Arrow Main article: Beowulf (Boss)

Gameplay Edit

Devil May Cry 3 Edit

Dante Edit

Beowulf focuses on close range but powerful hits. It boosts the wielder's attack and speed for close combat[2][3], and is able to charge its attacks for harder hits, and in the case of Rising Dragon, more hits. When Beowulf's attack becomes fully charged, the attacking body part will start to shake and Dante's voice will change in a rough outcry when attack is performed . Beowulf generally has a narrow area of effect making it a less than ideal for crowd control. Killer Bee is a dive-kick that can adjust its angle of descent to adjust for enemy position. Swordmaster techniques Volcano will knock back all enemies around Dante. Real Impact, the strongest move of all the Devil Arms, will pull any enemies in Dante's immediate vicinity into the air with him, but has a long start-up and cannot be canceled out of leaving Dante vulnerable.

Vergil Edit

In the Special Edition, Vergil has access to Beowulf and it generally has the same properties but lacks the charge mechanic. His attacks hit harder than Dante's, removing the need for charging. Starfall is Vergil's dive-kick, and it works the same as Dante's except it does more damage. Lunar Phase is a multiple hit attack that can be Jump Canceled. Rising Sun can be canceled.

Devil May Cry 4: Special Edition Edit

Beowulf in general is Vergil's most powerful weapon. It easily can be considered "overpowered". With devil arm equiped, he is able to charge all of his Beowulf attacks, just like Dante's counterpart - Gilgamesh and as it was in previous game. However, with maximum Concentraion, Beowulf can be charged up to third glow, automaticaly attacking upon reaching it. With maximum charge and initiating "distortion", one attack is able to kill any lesser demon (except Blitz) and takes off quarter/half/entire of bosses health bar, depending on the current difficulty.

In Devil Trigger, Vergil is able to spend some of his Devil Trigger gauge to power up his moves, much like Dante. Such being Lunar Phase (ground), ending with Rising Star move and Lunar Phase (mid-air) making additional spins.

There is also an "infinite spin abuse" trick, which can render any enemy stun-locked, even Dante, who is able to quickly evade attacks. The formula of it is simple: {Teleport to an enemy + use Lunar Phase + teleport to an enemy again before attack finishes (this allows you to cancel it) + use Lunar Phase again....} and then repeat. = therefore you get an infinte continuous and high DPS.


Devil May Cry 3Edit

Devil Arm (Dante)
Action Command Description
Beowulf Combo I B t,B t,B t Basic 3-hit combo that ends with an upward kick, which can potentially launch enemies skyward. Any part of this combo can be charged by holding down B t.
Beowulf Combo II (Called Beehive in MVC3) B t,B t,—,B t,B t After a two-punch combo, deliver a flurry of kicks then end the combo with a powerful axe kick which knocks enemies down. Any part of this combo can be charged by holding down B t.
Killer Bee B t (mid-air) A diving kick performed in mid-air that pierces an enemy with supersonic speed.
Straight B r1+B u+B t Dash toward a target enemy to deliver a straight punch onto said target enemy, knocking them back. The Level 2 version deals more damage. Holding B t increases the power of the attack.
Beast Uppercut B r1+B d+B t Lunge forward and deliver an uppercut to an enemy, potentially launching them into the air. Holding B t increases the power of the attack.
Rising Dragon B r1+B d+B t,B t After launching a foe with a Beast Uppercut, follow the launched enemy skyward in a spiral to do additional damage.
Hyper Fist Crazy Beowulf Combo II Throw a barrage of blinding fast punches at enemies directly in front of the player.
Air Hike B x (mid-air) By concentrating magical energy into the area under your feet, you are able to perform a double jump to reach higher, more strategic locations. This second jump contains invincibility frames.

Swordmaster StyleEdit

Action Command Description
Level 1
Zodiac B c (ground) Launch a ball of energized light to distant foes in front of the player. Holding B c increases the power of the attack; at maximum power, the projectile will launch an enemy with a trajectory.
The Hammer B c (mid-air) Focus your might into a double-fisted haymaker to deal damage to mid-air foes in front of the player.
Level 2
Volcano B r1+B u+B c (ground or mid-air) Slam the ground with your fist to create a small super-nova that tears through enemies unfortunate enough to get in its path. Holding B c increases the power of the attack. The midair variation cannot be charged.
Level 3
Real Impact B r1+B d+B c A highly-focused, one-hit power attack that inflicts incredible damage to whatever enemy it connects with.
Tornado Crazy Real Impact After launching an enemy with Real Impact, follow the attack with a flurry of spinning kicks, dealing damage to all foes caught within the radius of the attack.
Devil Arm (Vergil)
Action Command Description
Beowulf Combo B t,B t,B t A vicious right-left punch combo followed by a whirlwind kick.
Starfall B t (mid-air) A diving kick similar to Killer Bee. Level 2 is a powered-up and quicker version.
Lunar Phase B r1+B u+B t A powerful, downward revolving kick. Level 2 is a quicker version.
Rising Sun B r1+B d+B t A multi-hit attack that launches Vergil upward. This attack can be followed with Starfall.

Devil May Cry 4Edit

Devil Arm (Vergil)
Action Command Description
Beowulf Combo A B t,B t,B t/Bx y,Bx y,Bx y A powerful combo that ends with a double-roundhouse kick. Hold B t/Bx y during any Beowulf combo to charge power.
Beowulf Combo B B t,B t,—,B t,B t/Bx y,Bx y,—,Bx y,Bx y Lightning fast kicks rock an opponent with speed and fury. Any part can be charged by holding B t/Bx y.
Starfall B t/Bx y (mid-air) Focus upon an opponent from mid-air and dive down feet first to send them on your full boat down the River Styx. Level 2 can launch an enemy.
Beast Uppercut B r1+B d+B t/Bx rb+B d+Bx y Lunge towards an enemy and launch them into the air with a heavyweight uppercut.
Rising Dragon B r1+B d+B t/Bx rb+B d+Bx y (hold till first glow) An uppercut infused with demonic power that rises to the heavens in an ascent that spells certain doom.
Dragon Breaker B r1+B d+B t/Bx rb+B d+Bx y (hold till second glow) A devastating rising double uppercut, infused to the max with demonic power.
Lunar Phase B r1+B u+B t/Bx rb+B u+Bx y Move in on your enemies with this aggressive spin attack, finishing with a forceful heel kick. Level 2 is stronger with faster spins. If performed in D.T., it is followed up with the Rising Sun move from DMC3.
Kick 13 B c+B t/Bx b+Bx y A dramatic display of power as you face down an enemy and unleash a flurry of powerful kicks.
Flush B x/Bx a Transform simple jumps into damage dealing attacks.


Other AppearancesEdit

Marvel vs. Capcom 3: Fate of Two WorldsEdit

Dante uses the Beowulf in Marvel vs. Capcom 3: Fate of Two Worlds. The skills packed with it are Killer Bee, The Hammer, and Volcano, along with a new ability called Beehive (which is actually a named version of his Beowulf Combo II from the original DMC3), where Dante kicks rapidly with his greaves then heel smashes the ground and thus acts as a followup to Volcano.

Ultimate Marvel vs. Capcom 3Edit

The updated re-release of Marvel vs. Capcom 3 features the addition of Vergil to the roster of playable characters. He comes equipped with Beowulf, like Dante, and can use several of its attacks: Starfall, Lunar Phase, and Rising Sun.

Marvel vs. Capcom: InfiniteEdit

Dante retains the use of Beowulf in Marvel vs. Capcom: Infinite with many of the same moves as before, though the gauntlets now exude a purple glow when used.


  • In Devil May Cry 3, Vergil possesses an AI move where he slams the Beowulf into the ground creating a very small Volcano-like attack. Like his Super Judgement Cut, this is seen near the end of the battle but atleast once.

Notes and referencesEdit

  1. Devil May Cry 3: Dante's Awakening, Combat Adjudicator — Beowulf: "I am the combat adjudicator. Only a technique blessed with the sacred light can move me."
  2. Devil May Cry 3: Dante's Awakening, Devil Arms File — Beowulf: "Flash gauntlets and greaves. This set boosts Dante's attack and speed making him a powerhouse."
  3. Devil May Cry 3: Special Edition, Devil Arms File — Beowulf: "Flash gauntlets and greaves. This set boosts Vergil’s attack and speed making him a powerhouse."