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Charged Shot

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Tasks: Needs to be rewritten to clarify which games call it "Charged Shot" and which call it "Charge Shot". Right now it is inaccurately claiming that it is "Charged Shot" in DMC3 and DMC4, at the least; also, it seems irrelevant to cover moves or weapons that do not actually have a technique called "Charge(d) Shot".

HD Charged Shot

The Charged Shot from Nero's Blue Rose

Charged Shot is one of the most recurring techniques in the Devil May Cry series. It involves channeling demonic energy into bullets to increase the damage of firearms. Each charge level is characterized by a colored flash of energy around the firearm.

HistoryEdit

Devil May CryEdit

Dante possesses the Charged Shot ability at the start of the game for Ebony & Ivory and the shotgun. The charge lasts for a period of time, rather than a set number of shots. While charging, Dante is unable to attack. Nightmare Beta can be charged at the expense of Devil Trigger to increase the ricochet of the lasers. Once the Devil Trigger ability is gained, any shots fired while it is active will be charged, except for Nightmare Beta and the Needlegun.

Devil May Cry 3Edit

Charged Shots are only available to Dante only in Gunslinger Style. Up to 3 charged shots from Ebony & Ivory, 2 from the Shotgun. Since Dante does not need to be locked on to a target, movement, attacking, and dodging are much easier while charging.

Devil May Cry 4Edit

NeroEdit

Nero's charged shot is channeled by his Devil Bringer, which imbues a demonic charge into his customized magnum. Nero can run and dodge while charging, but is but is left vulnerable after firing due to the recoil. There are 3 levels for the Blue Rose, signified by the color of his Devil Bringer.

Levels Color Description
Level 1 Blue The first level of the charge has the same effect as 6 bullets fired in a simultaneous manner.
Level 2 Purple The second level is now charged with explosive bullets that detonate upon contact with the enemy.
Level 3 Red

The third level now features dual explosions, wherein the bullet explodes after having penetrated the enemy, causing internal damage.

DanteEdit

DT Dante EI shooting

Dante's Charged Shots from the fourth game

Dante only has access to Charged Shots after purchasing at least 1 Level of the ability for either Ebony & Ivory or the Coyote-A from a Divinity Statue or between missions; however, unlike in Devil May Cry 3, he can charge shots in any style.

Dante's time needed to charge is significantly shorter than Nero's. The strength and quantity of this charge increases with the number of upgrades purchased and both weapons have 3 Levels of Charged Shot. In his Devil Trigger state, all of Dante's shots will be with demonic energy. Shots can be charged during any action.

Gun Shots per Level Maximum Shots
Ebony and Ivory 5 15
Coyote-A 1 3

Lady Edit

In Special Edition, Lady doesn't have Charged Shot, but she does have abilities that function in a similar way for each of her weapons. Her Handguns have a a move called "Hollow Point" that increases the power of the shot. Their second level, "Napalm Shot," shoots a fiery bullet that launches the enemy and the final charge "Explosion Shot," will cause another launching explosion. Her shotgun has "000 Buckshot," "Flachette Shot," and "Shredder Shot" increases power and duration of her shots. Kalina Ann has "AT Missile," "High Explosive," and "Full Blast" that increase the blast radius and power of the missile.

DmC: Devil May CryEdit

DmC's firearms have Charge Shots that give them new properties or abilities. Ebony & Ivory have "Ricoshot" that allows the bullets to bounce off of multiple surfaces or enemies. "Charged Shot" is a Revenant technique that allows Dante to fire a mortar shot that will attach to its target and explode after several seconds. All of Dante's Charged Shots allow him freedom of movement and other actions.

See alsoEdit

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