Devil May Cry 4 walkthrough/M03
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I should have been the one to fill your dark soul with liiiiiiiiiiight!
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The mission starts out in the Second Mining Area. A few Scarecrows infest the area; take them out and continue on. Be sure to destroy the Red Orb statue hidden in the second side passage.
Once out of the mining area, continue down the path and onto the broken bridge ahead. A cutscene will ensue, introducing a new enemy, the Frost. Defeat them and continue down the bridge into the castle. The Grand Hall is empty. Continue through either lower side door into the Large Hall. A few Scarecrows are there, destroy them and enter the door off the side passage to the left of the minimap, into the Torture Chamber (charming people Nero works for, huh?) The lower level conatains a number of scarecrows. Defeat them and go up the stairs to the upper level.
This is a jumping puzzle. On all levels except Human, the El orbs here move or phase in and out. Make sure you understand their patterns before you start Snatching. The trick here is to Snatch the next orb as quickly as possible. Wait too long, and you'll fall below the orbs, meaning that the SNatch will take you up into the ceiling spikes, hurting you and knocking you to the floor below (this part's a doozy on Heaven or Hell mode.) Once on the ground, another spawn of Scarecrows will show up. Fight them, return to the second level, and try again. At the end of the string of jumps is a door leading to the upper level of the Grand Hall.
The top floor is divided into several sections by a forcefield. The only place you can go right now is through a door into the Central Courtyard. Walk along the walkway, fighting a few Frosts along the way, and enter Foris Falls. Grab the Star above the column at the bottom of the steps (jump on top of the column and then up to it) then move across and through the door back into the Central Courtyard. Go along the other walkway back into the Grand Hall, fighting a few more Frosts in the process.
Now that you're on the other side of the hall, activate the wheel to bring down the barrier, then continue through the other door on this side to the gallery. Fight the scarecrows (the suits of armor by the walls contain green orbs.)
The last room is the library. walk down the hall and into the main room. Another cutscene will take place, after which you will meet another new enemy: the Bianco Angelo. This fight isn't terribly difficult, just get behind them and smash away with the Red Queen or else use the Devil Bringer. The only real problem comes from the room itself - the cramped quarters and railings can make this fight harder than it has to be.
Once the Angelos are dealt with, walk into the newly opened side room and retrieve the Anima Mercury, ending the mission.
