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Devil May Cry 4 walkthrough/M03

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Mission 03: The White Wing
DevilMayCry4 DX9 2013-07-16 21-27-28-33
Search Fortuna Castle!
Characters Nero
Lesser Demons (1) Scarecrow (Arm), Scarecrow (Leg), Frost, Bianco Angelo
Lesser Demons (2) Gladius, Basilisk, Alto Angelo, Blitz
Items 3 Blue Orb Fragments, 2 Vital Star S
Key Items Anima Mercury
Mission Navigation
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"La Porte De L'Enfer" "Cold Blooded"
Silent type, huh? Well that’s… annoying.

Nero, Devil May Cry 4

WalkthroughEdit

Second Mining AreaEdit

The mission starts out in the Second Mining Area. A few Scarecrows infest the area, take them out and continue on. You can also destroy the Red Orb Crystal hidden in the second side passage for additional Red Orbs.

Fortuna Castle GateEdit

Once out of the mining area, get the Red Orb on the left, then continue down the path and onto the broken bridge ahead. A cutscene will ensue, introducing a new enemy, the Frost. Defeat them and continue down the bridge into the castle.

Grand HallEdit

The Grand Hall is empty, but you can destroy the chairs and benches for more Red Orbs. Continue through either lower side door into the Large Hall.

Large HallEdit

A few Scarecrows are found here, kill them and enter the door off the side passage to the left of the minimap, into the Torture Chamber. The chamber contains various enemies. Defeat them and go up the stairs to the upper level.

Torture ChamberEdit

Fortuna Large Hall

The large hall

The upper area is a Snatch puzzle. On all the Difficulty Levels except Human, the Grim Grips here move or phase in and out. Make sure you understand their patterns before you start Snatching. The trick here is to Snatch the next orb as quickly as possible. Wait too long, and you'll fall below the orbs, meaning that the Snatch will take you up into the ceiling spikes, hurting you and knocking you to the floor below (this part is very difficult on Heaven or Hell mode unless you got the proper timing and strategy.) Once on the ground, another spawn of Scarecrows will show up. Fight them, return to the second level, and try again. At the end of the string of jumps is a door leading to the upper level of the Grand Hall.

Grand Hall (2nd floor)Edit

Fortuna Gallery Room

The gallery room, the knight armors can be destroyed for Green Orbs

The top floor is divided into several sections by a forcefield. The only place you can go right now is through a door into the Central Courtyard. Walk along the walkway, fighting a few Frosts along the way, and enter Foris Falls.

Foris FallsEdit

Grab the Vital Star above the column at the bottom of the steps (jump on top of the column and then up to it) then move across and through the other door back into the Central Courtyard. Go along the walkway back into the Grand Hall, fighting a few more Frosts in the process.

Gallery RoomEdit

Now that you're on the other side of the hall, activate the wheel to bring down the barrier, then continue through the other door on this side to the Gallery Room. Fight the Scarecrows (the suits of armor by the walls contain Green Orbs.) and be careful! Starting from Son of Sparda mode, a Blitz will suddenly appear

LibraryEdit

The last room is the Library. Walk down the hall and into the main room. Another cutscene will take place, after which you will meet another enemy: the Bianco Angelo. This fight isn't terribly difficult, just get behind them and smash away with the Red Queen or else use the Devil Bringer. The only real problem comes from the room itself - the cramped quarters and railings can make this fight harder than it has to be.

Once the Angelos are dealt with, walk into the newly opened side room and retrieve the Anima Mercury, ending the mission.

TriviaEdit

  • The mission title is a reference to the fact that Bianco Angelos are introduced near the end of the mission.

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