| I should have been the one to fill your dark soul with liiiiiiiiiiight! |
|“||I should have saved you. I should have been the one to fill your dark soul with liiiiiiiiiiight!||”|
The bright, clean room you're in certainly doesn't look evil. But, looks can be deceiving. Walk forwards to trigger a cutscene where Mundus tries to use Trish and Dante's feelings for her to defeat him, but it doesn't work. Enraged, Dante awakens the true power of Sparda as Mundus drags him into a void-like space.
Boss: Mundus (First Form)Edit
This fight is so epic, it cannot be contained within normal space. Dante will be in Devil Trigger as Sparda the whole time while he flies after Mundus in a rail shooter-style encounter. This takes place within a dark stormy sky and if you take too long to kill him, Mundus will fold himself with his wings and missile towards the other side where you will have to chase him down once again
Mundus has a variety of attacks, all of which involve shooting things at you. These attacks consist of the following below
- Lightning: Mundus will fling his right hand to the side in a stop gesture and conjure one to three vertical streams of white lightning towards you, these come at you fast but they can be avoidable as all you need to do is pass through the gaps of the attack and you'll be safe
- Fiery Meteors: Mundus will raise his hand upward and throw it down as countless meteors will be raining down towards you, it's also easy to dodge but it's dangerous as well. You can see this attack incoming thanks to the white orbs from the top of the screen coming right at you
- Stone Conjuring: Remember the days of throwing stones at people? Well this is far worse. Mundus will have his wings close in and will throw both arms towards you as large stones are thrown at you, they can be easily destroyed and shattered into millions of stone fragments. But these do hurt if you're hit by them, depending on their posistion they can be dodged
- Red Energy Spears: Remember when Mundus impaled you? He's gonna do it again! Mundus will spread out his wings and hold both arms up like an pouncing panther as red light glows from both of his hands, red enegry spears will then come out from everywhere and like the other attacks these can be dodged. Though they are unpredictable from where they may be flying from, that doesn't make this any harder to dodge
- Mini Turrents: Oh boy, if you didn't like Nightmare then this will be even more of an annoyance. Mundus will summon 4 spheres at your side and have them shoot white energy spears at you, like before they're easy to dodge
- Death Beam: This is his most major and dangerous attack, Mundus will move his arms in an exaggerated circle as runes will appear on each side and will shoot an large beam that either goes vertical or horizontal. Dodge as far as you can to the sides or opposite sides of the screen to avoid this attack. You don't want to end up like poor Trish now do ya?
The object is to destroy Mundus, of course. To do that, you have to shoot fireballs at him with your ranged attack. Mundus will have floating balls that will act as a sort of shield; destroy them and he will take more damage from your attacks. When you generate three or more DT Runes, hit your Devil Trigger to sic a dragon on the fallen angel.
Boss: Mundus (Second Form)Edit
Mundus will fall into a pit of Lava with floating rocks around him for you to stand on. The only way to reach him is with your firearms or Devil Trigger, as it extends the reach of Sparda.
- Fireballs - Mundus calls a series of meteors down from the sky. Roll or run away from them.
- Beams - He shoots lasers of various kinds. Run or roll away.
- Dragon - Mundus summons a dragon from the lava that breathes fire at Dante. Run out of its range to avoid its attacks. It is best to use an extended Sparda using Devil Trigger to kill it. It drops a Green Orb if it is killed.
- Lava Pillars - Much like Phantom's "Calling Dead Souls" attack, Mundus will summon pillars of lava from the ground. Run away to avoid them.
If you fall into the lava, you will get burned, so stay on the platforms. When Mundus summons his floating orbs, you can destroy them to fill your DT Gauge. Also, stay off the floating platforms unless you plan to dodge in with Sparda, because it's a lot harder to dodge his attacks from there. You can still damage Mundus with your ranged weapons from solid ground, but the floating platforms become mini-shields for Mundus. It's a good idea to damage him from afar as much as you can, especially on higher difficulties.