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Key Items

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I should have been the one to fill your dark soul with liiiiiiiiiiight!

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Key Items are collectible objects that are generally used as to open special doors or solve puzzles, and are generally finite in number. The only exception to this is the Proud Soul, which is rewarded after every mission in Devil May Cry 4, and replaces Red Orbs as the currency used to purchase new abilities. Certain Key Items can also drain the player's health, forcing them to use the item before they expire. It is impossible to keep Key Items in the inventory throughout missions, as they operate as plot items, and while this is still true in Devil May Cry 4, the abilities that the Key Items in that game grant can be used, once obtained, regardless of whether the player still possesses the Key Item or not.

Contents

[edit] Devil May Cry

[edit] Rusty Key

Rusty Keys are old but functioning keys found throughout Mallet Castle and are used to unlock certain doors.[1] There are three of them in Devil May Cry:

  1. The first key is found inside the hand of a seemingly lifeless puppet within the gatekeeper's room and is used to open the door to the hangar.
  2. The second key is found embedded in the painting of a Grim Reaper within the library and is used to open the door to the courtyard.
  3. The final key is found within a pipe in the waterways and is used to open a door further along them.

[edit] Staff of Judgment

  • A mysterious ornamental staff found in Mallet Castle that is required to open the Judge of Death door. It cannot be used as a weapon.[2]

[edit] Pride of Lion

  • A somewhat sacred seal that allows passage through the Lion's Door.[3] (Shadow)

[edit] Death Sentence & Melancholy Soul

  • The Death Sentence is an extremely decorative sword that is said to be used for rituals, although its only in-game function is to act as a key to retrieve the Melancholy Soul from the Melancholy bust. It cannot be wielded.[4]
  • A strange ornament that is described to look like a soul, although it merely looks like a brownish-reddish ball with speckles. It acts as the key into the Mallet Sewers, although it must be inserted into the door quickly, or else it will lose its power.[5]

[edit] Guiding Light

  • A literal key to unlocking the sun door in Mallet Castle that leads to an unholy ritual chamber holding a Divinity Statue. It must be inserted quickly into the sun door however, or it will slowly kill Dante.[6]

[edit] Trident

  • A decorative pike that is used as a key to unlocking the iron wrought gate in Mallet Castle. It cannot be used as a weapon.[7]

[edit] Sign of Chastity & Chalice

  • A taxidermic organ coated in a strange crystal, it acts as a key to unlocking the safeguard to the Chalice. It most closely resembles a brain.[8]
  • A seemingly sacred goblet that apparently held the blood of important mythological deities. [9]

[edit] Staff of Hermes

  • A symbol often used to represent alchemy, it acts as a key to opening two magical mirrors. It cannot be used as a weapon.[10]

[edit] Emblem Shield & Pair of Lances

  • A small shield donning the insignia of a skull, it acts as a key to unlocking two doors: one leads to the Pair of Lances, and the other leads to the hidden Fire Arm, Nightmare Beta. The Emblem shield is one of the few key items that can be used more than once.[11]
  • A pair of small, but heavy-looking javelins held by the knight statues on the coliseum double doors which allow passage into the sacrificial grounds. They cannot be wielded as weapons.[12]

[edit] Luminite

Luminite is an ordinary Underworld stone that has become fluorescent when brought to the Human World.[13] It can be found during Mission 15: Wheel of Destiny, in a pile of rubble blocking the corridor surrounding the Coliseum, and it must be obtained in order to open the doors of the lower corridors containing the Pair of Lances and the Nightmare-β.

[edit] Wheel of Destiny

A round, metal plate with engraving that represents destiny. Required to re-lower the drawbridge of Mallet Castle.[14]

[edit] Quicksilver

A clear, crystal ball filled with mercury, or quicksilver. Needed to unlock the door to the Castellan's Throne Room.[15]

[edit] Philosopher's Egg & Elixir

[edit] Philosopher's Stone

A mysterious geometric stone covered with alchemy-related engravings. Needed to open the Mouth of the Underworld.[18]

[edit] Devil May Cry 2

[edit] Key

[edit] Sacrilege

[edit] Devil May Cry 3

[edit] Astronomical Board

The Astronomical Board is an astrological device powered by time which displays the endless void.[22] It can be found in the Astral Chamber, and can be used to raise the gates set along the stairs in the Chamber of Echoes.

[edit] Vajura

Vajura is a model of an ancient trident-like weapon used to control lightning. This is merely an ornament and has no battle use.[23] It can be collected in the Chamber of Echoes once the Astronomical Board is used. Vajura itself is needed for the device which raises up the cage in the Living Statue Room where the Soul Of Steel lies.

[edit] Soul of Steel

Soul of Steel is the essence of a powerful and fearless soul.[24] It is found by Dante within a cage in Living Statue Room, and is later picked up by him when he acquired Vajura. It allows the possessor to walk on air over the abyss in the Endless Infernum, and is used to open the door to the Surge of Fortunas.

[edit] Orihalcon

Orihalcon is a stone-like material which can be used as an energy source. Dante finds several pieces of Orihalcon during his time in Temen-ni-gru, and he uses these fragments to power several mechanisms. These mechanisms were, namely, the elevator from the Chamber of Echoes to the Upper Temen-ni-gru, the door to the Lair of Judgement, and the Devilsprout Lift.[25][26][27]

[edit] Siren's Shriek

Siren's Shriek is a teardrop-like vial found in the Room of Tranquil Souls, and is used in the Chamber of Echoes to open the door blocked by "crimson fire".[28][29]

[edit] Crystal Skull

Crystal Skull is a mysterious crystal carving resembling human skull.[30] It can be picked up in the Cursed Skull chamber, once the skull cage is broken[31], and is used to unlock the door to the Moonlight Mile.

[edit] Ignis Fatuus

Ignis Fatuus is Leviathan's power source. It is composed of souls of those sent to hell for various reasons.[32] It can be found in the Leviathan's Retina, but is covered by a membranous curtain. It can only be picked up once its greed for orbs is satisfied[33], and is used to dissolve the membrane leading to Leviathan's Heart.

[edit] Ambrosia

Ambrosia is a demonic fruit, which humankind is forbidden to even touch.[34] It unlocks the door to the Sunken Opera House and can be found in the second Provisions Storeroom.

[edit] Stone Mask

Stone Mask is a magical mask created by an ancient priest. It is used to raise the bridge to the Neo-Generator on the Subterranean Lake.[35] It can be found in a distant part of Limestone Cavern which is only accessible through the Sunken Opera House.

[edit] Neo-Generator

There are two Neo-Generators which Dante finds, both of which are used to move The Rotating Bridge.

First Neo-Generator can be found on an island on the Subterranean Lake. It assessable only by a bridge raised by the power of the Stone Mask.[36]

Second generator, called Haywire Neo-Generator is taken by Dante in the Torture Chamber when he defeats Beowulf. However, Dante starts to feel weakened and falls on his knees. Jester immediately appears, and after some threatening from Dante's side he explains that the generator is the only key to move forward. He also tells him that the generator drains the soul of those who hold it in exchange for power.[37] In gameplay terms it results in Dante constantly losing his health in exchange for an infinite Devil Trigger which cannot be turned off. The damage received from Haywire Generator isn't counted in total mission score.

[edit] Golden Sun & Onyx Moonshard

Golden Sun and Onyx Moonshard is a pair of figurines used to unlock the seal in the Sun & Moon chamber. The sculptures contrast each other.[38][39] The first can be found in the Waking Sun Chamber, while the second is hidden in the Chamber of Sins.

[edit] Samsara

Samsara is a sculpture symbolizing time-space continuum, which can be found in Infinity Nirvana once all demons are slain before the room's hourglass drains. It is used in Nirvana of Illusions to break the Room of the Fallen Ones—Nirvana of Illusions—Infinity Nirvana—Lost Souls Nirvana portal circle[40] and open the path to The End of the Line.

[edit] Devil May Cry 4

[edit] Proud Soul

Proud Soul

The Proud Soul is obtained after completing a mission, and the amount of Proud Souls obtained is dependent on the rank received in the mission. It is a manifest soul that is filled with pride due to its noble blood, and is used to purchase new abilities from a Divinity Statue.[41]

[edit] Wing Talisman

Wing Talisman

The Wing Talisman (羽のタリスマン Hane no Tarisuman?) is found within a red pillar in the Spiral Well. It is a crystal talisman containing an angel's wing that can be used to activate certain equipment which will propel Nero or Dante upwards if stepped upon.[42] These pads are usually red, though there are some blue ones that effect a much greater response. There is also an elevator within Experiment Disposal which requires the Wing Talisman to be placed inside of it to move, and Nero does so while searching the H.Q. for Kyrie. Dante later retrieves the talisman.

[edit] Key of Cronus

Key of Cronus

The Key of Cronus (クロノスの鍵 Kuronosu no Kagi?) is found within a violet pillar in the Key Chamber. It is a magical key intended for use with the Chrono Slicers, time suspension devices being developed by the Order's technology department.[43][44] Most of them are incomplete and will only remain active for a short time.[45] However, there is one Chrono Slicer within the Security Corridor which functions indefinitely if the key is left inside, and Nero does so while searching the H.Q. for Kyrie. Dante later retrieves the key, and uses it to wreck some of the machines in the Security Corridor.

[edit] Background

A Vajra is a short metal weapon with a name meaning both "thunderbolt" and "diamond", said to have the nature of a diamond (it can cut any substance but not be cut itself) and the nature of the thunderbolt (irresistible force). It was a spiritual implement used symbolically in Indian religions. In Hinduism, it was considered the weapon of Indra, the god of weather.

Orihalcon is a valuable red metal of Greek legend which was said to cover the Temple to Poseidon and Cleito on Atlantis and the vessels within the Temple of Solomon. It was said to be an alloy of copper, usually with gold.

The Philosopher's Stone was a mythical stone said to have the power to change any metal to gold, and in some legends, produced the Elixir of Life, which granted immortality to the drinker.

Crystal skulls are models of the human skull carved from clear or milky quartz. The life-size specimens are often claimed to be pre-Columbian Mesoamerican artifacts which radiate psychic energy, but mainstream scientific opinion holds that they are forgeries manufactured in Europe.

The Sirens were bird-women who lured mariners into shipwrecking with their enchanting singing. Their name is similar to foreign names for the Mermaid, a similar creature that was a fish-woman hybrid.

Ambrosia is a fragrant food or drink of the gods in Greek mythology, and was depicted as conferring ageless immortality upon consumption, though it was poisonous to mortals. It is thought to be either a type of honey or a hallucinogenic fungi such as Amanita muscaria.

Onyx is a semi-precious stone often used for hardstone-carving. There are different varieties of it, but the most famous one is pure black.

Ignis fatuus (Lat: "Will-o'-wisp") refers to the ghostly lights sometimes seen at night or twilight over bogs, swamps, or marshes. They are sometimes associated with the spirits of the deceased.

Samsara is the cycle of reincarnation or rebirth due to karma in religions such as Hinduism and Buddhism. It is considered a state of suffering that can only be ended by enlightenment or pious deeds.

Cronus is the Roman god of the harvest, but in this case is a mis-romanization of Chronos, the personification of time in Greek mythology. Cronus and Chronos are often mistakenly conflated.

[edit] Trivia

  • Although Samsara in Buddhism refers to a circle of reincarnation and suffering, the in-game Samsara is used to actually break the circle[46].

[edit] See Also

[edit] References

  1. Devil May Cry, Items — Rusty Key: "This key is rusted but it should work."
  2. Devil May Cry, Items — Staff of Judgment: "A staff that shines with mysterious light."
  3. Devil May Cry, Items — Pride of Lion: "A sign of the strong. It allows confrontation with the Lion gatekeeper."
  4. Devil May Cry, Items — Death Sentence: "A decorative sword used for rituals. It cannot be used as a weapon."
  5. Devil May Cry, Items — Melancholy Soul: "An ornament resembling a soul. When activated, it loses its power over time."
  6. Devil May Cry, Items — Guiding Light: "A key that shines in ardor. It slowly drains the power of the possessor."
  7. Devil May Cry, Items — Trident: "A heavily decorated, three pronged pike that's used for rituals. It cannot be used as a weapon."
  8. Devil May Cry, Items — Sign of Chastity: "A taxidermic organ coated by crystal. Within it is the "sign of chastity" that's necessary for searching the chalice."
  9. Devil May Cry, Items — Chalice: "The cup which held the blood of the divine dead."
  10. Devil May Cry, Items — Staff of Hermes: "It's decorated with two snakes coiled onto the staff."
  11. Devil May Cry, Items — Emblem Shield: "A small shield. The emblem has the same shape as that of those sealing the doors of the coliseum."
  12. Devil May Cry, Items — Pair of Lances: "A pair of lances that's to be held by the knights who guard the gate. You cannot equip this item."
  13. Devil May Cry, Items — Luminite: "A mysterious stone that shines in the dark. An ordinary stone that exists in the Underworld has somehow, over time, gained different properties in the human world."
  14. Devil May Cry, Items — Wheel of Destiny: "A round plate resembling destiny's repetitive cycle."
  15. Devil May Cry, Items — Quicksilver: "A crystal ball filled with mercury. The mercury has lunar powers that will open sealed doors."
  16. Devil May Cry, Items — Philosopher's Egg: "A material used in alchemy."
  17. Devil May Cry, Items — Elixir: "It's the metamorphic form of the Philosopher's Egg. You can unseal the spells of the mirror."
  18. Devil May Cry, Items — Philosopher's Stone: "It is the key to unlocking the gate of the Underworld."
  19. Devil May Cry 2, Item File — Key: "A key to unlock an iron-barred door."
  20. Devil May Cry 2, Item File — Key: "A key to unlock a huge gate blocking a passage from the station to the harbor."
  21. Devil May Cry 2, Item File — Sacrilege: "This will generate distortion and bring the world closer to the demon world."
  22. Devil May Cry 3, Key Item File — Astronomical Board: "An astrological device which displays the endless void. Said to be powered by time."
  23. Devil May Cry 3, Key Item File — Vajura: "Model of an ancient weapon used to control lightning. This is merely an ornament."
  24. Devil May Cry 3, Key Item File — Soul of Steel: "The essence of a powerful and fearless soul. Its possessor need not fear hell nor oblivion."
  25. Devil May Cry 3, Key Item File — Orihalcon Fragment: "A piece of Orihalcon which grants amazing power. They say it was used as an energy source."
  26. Devil May Cry 3, Key Item File — Orihalcon: "A perfectly formed piece of Orihalcon. Said to open the door to the Lair of Judgment."
  27. Devil May Cry 3, Key Item File — Orihalcon Fragment: "A mysterious stone used as a power source. It is one fragment that must be made whole to use."
  28. Devil May Cry 3, In-game note: "Crimson flames twist and dance around the door keeping all would-be trespassers at bay. Used the Siren's Shriek."
  29. Devil May Cry 3, Key Item File — Siren's Shriek: "The sorrowful shriek of the siren. Calms even the most ferocious of flames."
  30. Devil May Cry 3, Key Item File — Crystal Skull: "An eerie sculpture made of magic crystal. It seems to be a piece of a larger creation."
  31. 'Devil May Cry 3,' In-game note: "Those who seek the crystal skull, free me from the depths of darkness."
  32. Devil May Cry 3: Dante's Awakening, Item File — Ignis Fatuus: "Souls of those sent to hell for various sins. They are Leviathan's energy source."
  33. Devil May Cry 3, In-game note: "A curtain of light covers the membraneous wall. Its greed of orbs will be its undoing."
  34. Devil May Cry 3, Key Item File — Ambrosia: "Fruit that mankind is forbidden to even touch. It is said to unlock the door to paradise."
  35. Devil May Cry 3, Key Item File — Stone Mask: "A mask of magic made by an ancient priest. It is said he who dons it can part rivers."
  36. Devil May Cry 3, Key Item File — Neo-Generator: "A magic artifact able to supply power for an eternity. It is used to power the main bridge."
  37. Devil May Cry 3, Key Item File — Haywire Neo-Generator: "He who holds this broken device is irradiated and their soul is drained in exchange for power."
  38. Devil May Cry 3, Key Item File — Golden Sun: "A sculpture etched in the shape of a golden sun. It contrasts the onyx moonshard sculpture."
  39. Devil May Cry 3, Key Item File — Onyx Moonshard: "A sculpture etched in the shape of an onyx moon. It contrasts the golden sun sculpture."
  40. Devil May Cry 3, Key Item File — Samsara: "Sculpture symbolizing the time-space continuum. Used to restore order to time-space rifts."
  41. Devil May Cry 4, Key Item File — Proud Soul: "Soul filled with the pride of noble blood. Indispensable when boosting one’s abilities."
  42. Devil May Cry 4, Key Item File — Wing Talisman: "A talisman made of crystallized angel wing, it can stimulate a divine response in specific equipment."
  43. Devil May Cry 4, Key Item File — Key of Cronus: "Crafted of concentrated magical energies. Can manipulate the very fabric of space and time."
  44. Devil May Cry 4, Key of Cronus: "Possesses a dense magical power. Needed to manipulate the very fabric of space and time."
  45. Devil May Cry 4, Tutorial File — Chrono Slicer: "A time suspension device being researched by the Order of the Sword's technology department. The device is incomplete, and so will only remain active for a short time."
  46. Devil May Cry 3, In-game note: "Stop the vicious circle by bending time and space. Looks like something can be inserted here."