Kick 13 is a recurring, named technique for gauntlet-type weapons Dante wields. It is available for the Ifrit in Devil May Cry, and for Gilgamesh in Devil May Cry 4. Its function is analogous to the Stinger technique for swords.
In Devil May Cry, the Kick 13 is a highly potent roundhouse kick with Dante using fire to add extra damage to his feet and can be upgradable to add more distance. In Devil Trigger, Dante releases a collection of fast kicks that is useful against many enemies.
In Devil May Cry 4, Dante uses a series of fast kicks and in Devil Trigger, more types of kicks are added to it with Vergil's Rising Sun-esque attack for its end. His kicks are powerful enough to toss up enemies and deal immense damage.
In Devil May Cry 4: Special Edition, Vergil uses a series of kicks that belong to his brother's own weapons, but the hind claws and light create the damage. These kicks are weaker, but fast.
How to ObtainEdit
- For Gilgamesh, Kick 13 is a basic ability available from the outset.
- For Ifrit, level one of Kick 13 can be purchased from a Divinity Statue for 700 Red Orbs, and level two can be purchased for 2100 Red Orbs.
- The Devil Trigger version of the Kick 13 in Devil May Cry 4 resembles the several Kick maneouvers of Chun-Li from the Street Fighter series, another game developed by Capcom.
- Although unnamed, the DT version of Ifrit's Kick 13 in the first game has the same animation as Gilgamesh's.