Wikia

Devil May Cry Wiki

MT Framework

Talk0
579pages on
this wiki
MT Framework

MT Framework is a next-generation game engine developed by Capcom for Devil May Cry 4. The acronym MT may stand for several things, like; Multi-Thread, Multi-Target, and Meta Tools. Games on PS3 and XBOX360 with this kind of engine were first made in the PC, then ported on these consoles.

DevelopmentEdit

After Onimusha 3, Capcom decided to make a more-powerful rendering engine due to the increased strength and complexity of newer consoles like the PS3 and XBOX360 to match the preferences required for running games into these two consoles.

TechnologyEdit

MT Framework Consoles
The interface of the MT Framework 2.0
FliaAdded by Flia

Rendering is done at 720P. 4x Multi-Sample Anti-Aliasing is used, and the game runs at 30fps, but if the engine detects that the framerate is falling below 30, it will switch to 2x Multi-Sample Anti-Aliasing or turn MSAA off entirely. The amount of textures in memory at any one time is about 160MB, with 60-80MB being used for the background.

Devil May Cry 4Edit

As of now, 10 games were rendered into this engine, including Devil May Cry 4. However, to meet the maximum performance of the engine in Devil May Cry 4, a user must have at least DirectX 10 or higher.

The version used in the engine is MT Framework version 1.3


Advertisement | Your ad here

Videos

Remove video
Are you sure you want to remove this video from the Videos list?
Please wait wile we are removing the video
Error occurred while loading data. Please recheck your connection and refesh the page.
280 Videos on this wiki
Add a video
1 of 4

Photos

Add a Photo
1,860photos on this wiki
See all photos >

Recent Wiki Activity

See more >

Around Wikia's network

Random Wiki