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Plasma

From Devil May Cry Wiki

The Plasma is an evil spirit who manifests through electricity, usually in the form of a giant, one-eyed bat.[1] It also has the ability to transform into the shape of its opponent, allowing it to copy their behaviors and actions as well.[2] Finally, it can separate into two new bodies, each fully recovered, though this usually happens only when it is attacked with a sword; the only sure way to prevent this multiplication is to eliminate all Plasmas present nearly simultaneously.[3] It is immune to the Nightmare-β because of its ability to manipulate ambient energy, allowing it to bend the light[4], and as a being of electricity, it is immune to the Alastor.[5]

While in bat form, it is able to fire a blade of electricity that travels quite fast, though it telegraphs this attack by charging its body with light, first.[6] It is also able to fire a beam of charged electricity that sweeps horizontally across the room, but this is slow enough to spot and avoid by jumping.[7]

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[edit] Strategy

Ifrit is the best weapon to use against Plasma's, and one performance of Inferno will usually destroy all nearby Plasma's. While it is in bat form, you need to be ready to dodge the electric blades and beams. However, while it is in human form it will only use punches and sword-slashes, and an electric version of Inferno (which does not rise above the ground though so jumping can help you evade it) and it is quite easy to just keep on hitting it with the Ifrit. This also another way to get red orbs if missed the phantom red orb trick. You hit the plasmas a few times just enough to split, then let them follow you, then activate devil trigger to use inferno with ifrit.

[edit] Background

[edit] Trivia

[edit] See Also

[edit] References

  1. Devil May Cry, Enemy File — Plasma: "They are electrical evil spirits transformed into the shape of bats."
  2. Devil May Cry, Enemy File — Plasma: "They have the ability to copy and transform into the shapes of their opponents. Not only do they copy their shapes but they also have the ability to imitate their behaviors and actions as well."
  3. Devil May Cry, Enemy File — Plasma: "The Plasma will separate without warning. How they separate is unknown. Even after separation, they have identical abilities and fully recovered energy. The only way to stop them from multiplying is to eliminate all of them almost simultaneously."
  4. Devil May Cry, Enemy File — Plasma: "Plasma is an embodiment of evil electricity. Thus, the use of Nightmare-β against it is useless. Its ability to manipulate ambient energy will only bend the light, not damaging it at all."
  5. Devil May Cry, Enemy File — Plasma: "Alastor is the form of “Spirit of Lightning”. It only obeys commands of the chosen one. Hence, the powers of the Alastor do not work effectively against the Plasma."
  6. Devil May Cry, Enemy File — Plasma: "When they are in the form of bats, they fire blades of electricity. Be ready when you see them start to charge up light."
  7. Devil May Cry, Enemy File — Plasma: "The charged electricity that fires from their eye is dangerous. The electricity travels horizontally, so if you sense danger, jump upwards to avoid being hit."