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RE Engine

The RE Engine is the engine used to create Devil May Cry 5, it was developed by Capcom specifically for the making of Resident Evil 7: Biohazard and is the engine Capcom will use for all of their eighth gen video games.

Devil May Cry 5 uses photorealistic graphics thanks to the RE Engine, all models in the game were taken from real actors who were scanned via a 3D photoshoot. The clothing the characters wear in the game were also scanned from real clothing which were made in London and scanned in Serbia. Nero's jacket in DMC5 costed as much as a small car to make, the jacket was carefully selected so it would reflect well in-game.

Since the character models are very realistic, Capcom had to take special care of the animations in the game so they don't fall into the "uncanny valley of character movements", the new updated models would look unnatural performing the over-the-top animations, so Capcom has to tweak the animations to make them less "anime-like", because of this, some animations would end up having too much preparatory motions for some movements and again they had to go back and re-do the whole thing until the controls felt responsive.

Trivia Edit

  • The engine's full name is "Reach for the moon", which is referenced by its logo and name, with "RE" taken from the first two letters of the word "reach".

Gallery Edit

References Edit


Companies
Capcom - Ninja Theory
Directors
Hideki Kamiya - Hideaki Itsuno - Hiroyuki Kobayashi
Producers
Hiroyuki Kobayashi - Tsuyoshi Tanaka - Katsuhiro Sudo - Motohide Eshiro - Alex Jones - Michiteru Okabe - Matthew Walker
Writers
Noboru Sugimura - Katsuya Akitomo - Masashi Takimoto - Shusaku Matsukawa - Bingo Morihashi - Takayasu Yanagihara - Tameem Antoniades
Character Designers
Tatsuya Yoshikawa
Voice Actors
Daniel Southworth - Drew Coombs - Françoise Gralewski - Johnny Yong Bosch - Reuben Langdon - Kari Wahlgren - Tim Phillipps - Toshiyuki Morikawa
Other
MT Framework - RE Engine